Orientation of Last Layer (OLL)

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  • Applet Page

    The first of the two-step last layer and the least important of all steps in the Fridrich method, OLL corrects the orientarion of all last layer pieces in one step so that every sticker on top has the top layer color. Permutation is usually not preserved.

    These are my current OLL algorithms with pattern codes from JSCC. The picture represents the top face of the cube after F2L, where a gray square or a black bar on the side indicates a sticker with the last layer color. The algorithm is applied after placing the last face on top. See the Applet Page if this doesn't make sense. Most of these algorithms have been taken or are based on other cubers' algorithms. Try the OLL algorithms in these sites to see which one you like best.

    Recognition

    The placement of the correctly oriented last-layer stickers are easy to see, so recognition depends on being able to quickly tell between different patterns with the same top view. It may help to practice recognizing the pattern from the top and only one two adjacent sides.

    Learning the Algorithms

    57 algorithms is a lot to memorize. Hopefully this organization can help minimize the pain. If you want the algorithms in the original order, see the printable page or the applet page.

    2-Step OLL

    Before you even begin considering full Fridrich, you should know 2-step OLL. If you do, you already know 10 out of the 57 OLL patterns! There are 3 edge cases and 7 corner cases with edges correctly oriented. All are relatively easy, both to remember and to perform.

    Edges
    OLL 45 (6-move T): 1/54
    OLL45
    FRUR'U'F'
    The easiest OLL
    OLL 44: 1/54
    OLL44
    FwRUR'U'Fw'
    Fat (double-layer) 6-move T
    (U2)FURU'R'F'
    Inverse of 6-move T
    OLL 1: 1/54
    OLL1
    RU2'R2'FRF'-U2'R'FRF'
    remove-play-reinsert
    Corners
    OLL 27: 1/54
    OLL27
    RUR'URU2'R'
    (Right) Sune
    OLL 26: 1/54
    OLL26
    R'U'RU'R'U2R / (U2)L'U'LU'L'U2L
    Sune
    R'ULU'RUL'
    Niklas. Good when the top left 2x2 is a block.
    (U')RU2'R'U'RU'R'
    Anti-Sune
    OLL 21: 1/108
    RU-R'URU'R'URU2'R'
    Double Sune. Sune twice with cancellation of R'-R.
    (U)RU2'R'U'RUR'U'RU'R'
    Double anti-Sune
    OLL 22 ("The Wheel"): 1/54
    RU2'R2'U'R2U'R2'U2'R
    The Air Jeff, invented by my friend Jeff Black. Hold the R layer with all five fingers, four on top and the thumb on bottom. This grip never changes. Do R, double trigger U2' with the left index finger, R2', left trigger U', etc. The key is to alternate the direction of R2.
    OLL 23 ("Headlights"): 1/54
    OLL23
    L2wU'R-D2-R'UR-D2Rx2
    Reduction to A-perm. Can be changed so that you end with LL on top.
    R'UL'URU'L-U2'R'UR
    Best for OH
    (U2)R2DR'U2'RD'R'U2R'
    Funky fingertrick. Video by TellerWest
    OLL 24: 1/54
    OLL24
    RwUR'U'Rw'FRF'
    Lw'U'LULwF'L'F
    Mirror. Nice to know.
    OLL 25 ("The Finger"...ask Bob Burton): 1/54
    OLL25
    Lw'U'L'U-RU'LUx'
    Rw'U'RU-LU'R'Ux
    Mirror. Nice to know.

    The 6-Move T Group

    Many OLL algorithms can be grouped by similarity. You already know 45 and 44 from 2-step OLL; they are replicated here for reference. This group contains the various algorithms made by combining their mirrors and inverses.

    OLL 45 (6-move T): 1/54
    OLL45
    FRUR'U'F'
    The easiest OLL
    OLL 44: 1/54
    OLL44
    FwRUR'U'Fw'
    Fat (double layer) 6-move T
    (U2)F-URU'R'F'
    Inverse of 6-move T
    OLL 43: 1/54
    OLL43
    F'-U'L'ULF
    Mirror of 44
    (U2)Fw'L'U'LUFw
    Same algorithm
    OLL 2: 1/54
    OLL2
    FRUR'U'F'-FwRUR'U'Fw'
    Pull F and Fw with right index. Push F' and Fw' with right thumb. Keep the thumb on F center.
    Rw'U'RwR'U'RU'R'URU2'Rw'URw
    Sébastien Felix's. Just as good. Better for OH.
    OLL 48: 1/54
    OLL48
    FRUR'U'RUR'U'F'
    Double 6-move T (F'-F cancelled)
    OLL 47: 1/54
    OLL47
    F'L'U'LUL'U'LUF
    Mirror of 48
    Bw'-U'R'URU'R'URBw
    Maybe better
    (U2)Rw'F'L'ULU'L'ULU'FRw
    Sébastien Felix's
    OLL 51: 1/54
    OLL51
    FwRUR'U'RUR'U'Fw'
    (U2)F-URU'R'URU'R'F'
    OLL 3: 1/54
    OLL3
    FwRUR'U'Fw'-U'-FRUR'U'F'
    R'RwU-Rw'U2-RwU-R'UR2Rw'
    OLL 4: 1/54
    OLL4
    FwRUR'U'Fw'-U-FRUR'U'F'
    R'U2x-R'URDw'-R'U'R'UR'F

    You just learned 7 new algorithms!

    The Sune Group

    These algorithms are all similar to Sune (OLL 26/27 from 2-Step OLL), which are replicated at the top. It shouldn't be too hard to learn these rotated by U2.

    OLL 27: 1/54
    OLL27
    RUR'URU2'R'
    Sune. Mirror of 26.
    OLL 26: 1/54
    OLL26
    R'U'RU'R'U2R / (U2)L'U'LU'L'U2L
    Sune
    R'ULU'RUL'
    Niklas. Good when the top left 2x2 is a block.
    (U')RU2'R'U'RU'R'
    Anti-Sune
    OLL 7: 1/54
    OLL7
    RwU-R'URU2'Rw'
    Fat Sune
    (U2)LwUL'ULU2'Lw'
    Same algorithm
    OLL 8: 1/54
    OLL8
    Rw'U'RU'R'U2'Rw
    Fat Sune
    (U2)Lw'U'-LU'L'U2Lw
    Same algorithm
    OLL 54: 1/54
    OLL54
    RwU-R'URU'R'URU2Rw'
    Fat double Sune
    OLL 53: 1/54
    OLL53
    Rw'U'RU'R'URU'R'U2Rw
    Fat double Sune
    (U2)Lw'U'LU'L'ULU'L'U2Lw
    Same algorithm
    OLL 6: 1/54
    OLL6
    RwU2'R'U'RU'Rw'
    Fat anti-Sune
    OLL 5: 1/54
    OLL5
    Rw'U2'RUR'URw
    Fat anti-Sune
    (U2)Lw'U2'LUL'ULw
    Same algorithm
    OLL 9: 1/54
    OLL9
    M-RU2'R'URU'R'-U'M'
    M then anti-Sune. Actually more like Rw'R2U2'...
    (U)R'U'R-y'-RB'R'URBR'
    Older, but also pretty good.
    OLL 10: 1/54
    OLL10
    M'-R'U2'RUR'UR-UM
    M' then anti-Sune. Actually more like Rw'R2'U2'...
    (U')RUR'-y-R'FRU'R'FR
    Older, but also pretty good.
    OLL 11: 1/54
    OLL11
    M-RU-R'URU2'R'-UM'
    M followed by Sune. Actually more like RwR2U...
    OLL 12: 1/54
    OLL12
    M'R'U'RU'R'U2'R-U'M'
    M' followed by Sune. Actually more like RwR2'U'...
    (U)FRUR'U'F'-y-FRUR'U'F'
    6-move T twice. Actually more like FRUR'Dw'-L'FRUR'U'F'

    That's 8 more algorithms!

    Remove-(Play)-Reinsert

    Consider how the Sune (RUR'URU2'R') affects the FR F2L pair: RUR' removes the pair to the last layer and URU2'R' reinserts it differently, so that overall only the last layer is affected. A similar analysis applies to OLL 1 (RU2'R2'FRF'-U2'R'FRF'): RU2'R' removes the FR pair; R'FRF'U2' plays only with last layer pieces; and R'FRF' reinserts the pair. Combining different ways to remove, play, and reinsert an F2L pair gives rise to a number of good OLL algorithms, and this analysis makes them easier to memorize.

    OLL 33: 1/54
    OLL33
    RUR'U'-R'FRF'
    Remove-reinsert
    R'U'RU-LwU'Lw'U
    Better if certain blocks are present
    OLL 37: 1/54
    OLL37
    B'RBR'-U'R'UR
    Remove-reinsert. Inverse of 33.
    (U)FRU'R'U'RUR'F'
    OLL 36: 1/54
    OLL36
    R'U'RU'R'URU-RB'R'B
    Remove-play-reinsert the BR pair. Starts like a Sune from the back.
    (U2)L'U'LU'L'ULU-L'F'LF
    Same algorithm
    OLL 38: 1/54
    OLL38
    LUL'ULU'L'U'-L'BLB'
    Mirror of 36
    (U2)RUR'URU'R'U'-R'FRF'
    Same algorithm
    OLL 57: 1/108
    OLL57
    RUR'U'-RwR'URU'Rw'
    Remove-reinsert
    OLL 28: 1/54
    OLL28
    RwUR'U'R-Rw'URU'R'
    Inverse of 57
    OLL 17: 1/54
    OLL17
    RUR'U-R'FRF'U2'-R'FRF'
    Remove-reinsert as in 33, play in between.
    OLL 1: 1/54
    OLL1
    RU2'R2'FRF'-U2'R'FRF'
    Remove-play-reinsert
    OLL 35: 1/54
    OLL35
    RU2'R2'FRF'-RU2'R'
    Remove-play as in 1, reinsert differently.
    OLL 18: 1/54
    OLL18
    RU2'R2'FRF'-U2'RwR'URU'Rw'
    Remove-play as in 1, reinsert as in 57.
    (U')RwU-R'URU2'Rw2'U'RU'R'U2'Rw
    Two fat Sunes

    That's 9 more algorithms, bringing the total to 36 out of 57. This is where things start to get tough.

    The Rest: Nicer Algorithms

    Although these algorithms don't fit exactly into the "move around one corner-edge pair" paradigm, they can still be analyzed in a similar way by splitting into fragments you recognize.

    OLL 46: 1/54
    OLL46
    R'U'-R'FRF'-UR
    Moves the BR pair.
    OLL 13: 1/54
    OLL13
    LF'L'-U'-LFL'-F'UF
    Inverse of the non-Sune alg for 9.
    OLL 14: 1/54
    OLL14
    R'FR-U-R'F'R-FU'F'
    Inverse of the non-Sune alg for 10.
    OLL 15: 1/54
    OLL15
    L'B'L-R'U'RU-L'BL
    Move the DBR-BR pair (not an F2L pair, but similar analysis applies)
    (U2)LwU'Lw'-LU'L'U-Lw'ULw
    Same algorithm
    OLL 16: 1/54
    OLL16
    RBR'-LUL'U'-RB'R'
    Mirror of 15
    (U2)RwURw'-RUR'U'-RwU'Rw'
    Same algorithm
    OLL 39: 1/54
    OLL39
    LF'L'U'LUFU'L'
    (U2)L'B'LUL'U'-B'UL
    Same algorithm
    OLL 40: 1/54
    OLL40
    R'FRUR'U'F'UR
    Mirror of 39
    (U2)RB'R'U'RU-BU'R'
    Same algorithm
    OLL 19: 1/54
    OLL19
    MU-RUR'U'Rw-R2'FRF'
    Rw'U2'RU-R'URw2U2'RU'RU'Rw'
    Fat double Sunes. Easier to learn, probably just as good.
    OLL 20: 1/54
    OLL20
    MU-RUR'U'-Rw2R2'URU'Rw'
    OLL 55: 1/108
    OLL55
    RU2'R2'U'RU'R'U2'FRF'
    Starts like Air Jeff
    OLL 56: 1/108
    OLL56
    FRUR'U'RF'-RwUR'U'Rw'
    Starts like 6-move T, ends like 19
    Rw'U'RwU'R'URU'R'URRw'URw
    Just as good. Better for OH.

    The Rest: Not-So-Nice Algorithms

    These algorithms don't break into recognizable pieces, which makes them harder to memorize. Some are also pretty tricky to perform.

    OLL 29: 1/54
    OLL29
    B'R'BL'-B'R2B'R'B2L
    OLL 30: 1/108
    OLL30
    BLB'R-BL2BLB2R'
    (need to add the Connie OLL)
    OLL 31: 1/54
    OLL31
    L'U'BU-LU'L'B'L
    (U2)R'U'F-URU'R'F'R
    Same algorithm
    OLL 32: 1/54
    OLL32
    RUB'U'-R'URBR'
    OLL 41: 1/54
    OLL41
    RU'R'U2RUy-RU'R'U'F'
    (U2)FURU'R'F'-R'U2RUR'UR
    Inverse of 6-move T, anti-Sune. Easier to learn, maybe faster.
    OLL 42: 1/54
    OLL42
    L'ULU2L'U'y'-L'ULUF
    Mirror of 41
    R'U'RU'R'U2'R-FRUR'U'F'
    Sune then 6-move T. Easier to learn, maybe faster.
    OLL 49: 1/54
    OLL49
    RB'-R2'FR2BR2'F'R
    Close to RwU'-Lw2'ULw2ULw2'U'Lw.
    OLL 50: 1/54
    OLL50
    L'B-L2F'L2'B'L2-FL'
    Close to Rw'U-Rw2U'Rw2'U'Rw2URw'
    Rw'URw2'U'Rw2U-Rw2URw'
    Same algorithm. Maybe better fingering.
    OLL 34: 1/54
    OLL34
    RUR'U'Fw'y'-U'LURw'R
    Tilt as necessary
    OLL 52: 1/54
    OLL52
    R'U'RU'R'-Dw-R'URB

    Other OLL Pages

    Older OLL

    These pages contain many algorithms that have since fallen out of use. It's interesting to see how OLL algorithms have changed just in the law few years.


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